Projects

RTI Sports GmbH

Narrative Development

What’s our story in a digital world?

RTI Sports asked for a lead theme for their global campaign for a new ergonomic saddle market launch. After comprehensively listening to our community, we gave them the “fly away” design narrative that now serves as the framework for all their communication. For specific adaptations, such as their trade fair exhibition stands or social media content, we serve creative and art direction.

 

applied methods:

  • Netnography
    Netnography is an online research method originating in ethnography, which is applied to understanding social interaction in the contemporary digital communications context. It is defined as a specific set of research practices related to data collection, analysis, research ethics, and representation, rooted in participant observation. In netnography, a significant amount of the data originates in and manifests through the digital traces of naturally occurring public conversations recorded by contemporary communications networks. Netnography uses these conversations as data. It is an interpretive research method that adapts the traditional, in-person participant observation techniques of anthropology to the study of interactions and experiences manifesting through digital communications (Kozinets 1998). The term netnography is a portmanteau combining "Internet" or "network" with "ethnography". Netnography was originally developed in 1995 by marketing professor Robert Kozinets as a tool to analyse online fan discussions about the Star Trek franchise.
  • Radical Openness
    How people connect and collaborate is transforming. By shunning old, secretive practices and embracing transparency, smart organisations share intellectual property within themselves and the community. Through this practice they gain speed and interaction productivity that reconnects them to the pace of change happening around them.
  • Exponential Organisation
    SCALE model:

    S: staff on demand. Just like Uber doesn't actually employ its own workers, we're moving to a model where companies outsource most of their major work, giving them more flexibility to quickly adapt to market changes.

    C: community and crowd. Exponential organisations use collaborative means to build community and scale their work.

    A: algorithms. UPS is a good example of a company using an algorithm to maximise efficiency--in this case, finding the best routes for trucks.

    L: leased assets. Similar to having staff on demand, exponential companies have assets on demand and don't own much of what they use.

    E: engagement. To create connectedness between the organisation and the community, exponential organisations use things like digital feedback, incentives, and gamification.

     

    IDEAS process:

    I: interfaces. These organisations have very customised processes for how they interface with customers and other organisations. An example of this is Apple's strict rules on what reaches its app store.

    D: dashboards. To manage employees with a lightweight and high touch, exponential organisations use real-time management systems and dashboards to measure business metrics.

    E: experimentation. Exponential organisations operate like lean start-ups--constantly adapting, tweaking, and tuning their efforts to match external factors.

    A: autonomy. Many exponential organisations streamline with a decentralised authority structure, which means no reporting structure or job titles.

    S: social. Using collaborative technologies, these organisations manage real-time communication to keep all employees up to date.

applied services:

  • Presentation
    Given that you and your organisation have a solid, desirable story to tell and require a presenter deeply rooted in the European business and cultural framework for your message, you can book our presentation services to support your roadshow, interest representation, or public appearance. Do you have a concrete occasion that you'd like to discuss with us?
  • Design
    Innovation and change needs the participation of the people on whom you rely to make things happen. This is where the art of design comes into play. Because without a professional, desirable design, all communication is wasted (aka nothing). If your change or innovation project is no fun - it's basically dead before you have even begun to activate it. So, may we encourage you to make things attractive, even “sexy”? Please. We support you with: - Ideation - Art Direction - Creative Direction

credits: 

 

Anne-Katrin Ahrens

Art Direction

gannaca

 

Rouven Backes

Head of Scenic

actionlight.de  

 

Franziska Barth

Executive Producer

 

 

 

 

Maximilien Brunon

Exhibition Design

gannaca

 

Evelyn Erdmann

Research Executive

gannaca

 

Manuel Penner

Senior Project Manager

actionlight.de

 

 

Christopher Patrick Peterka

Creative Direction

gannaca